Block Eating Simulator

Block Eating Simulator

The battle of the blocks begins in the block's arena with this great eating simulator game. Eat blocks around and grow your cube. Become the biggest block of the arena. Find various cube skins. Play single or 2 player! Cube players are all around the arena and they are eating blocks, cubes, and lower-scored players. Each block you eat will give you some points. Try to eat as many blocks as possible and try to eat low-scored players. Try to get to the top of the leaderboard.

Play Block Eating Simulator: A Quick Guide

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

Does the game feature any blood elements?

Yes, Block Eating Simulator features graphic violence involving blood.

Was this game made with a specific game development tool or library?

Block Eating Simulator is created with WebGL.

Which company played a role in developing this game?

The developer credited with developing this game’s storyline is CursoraLabs.

In what genre can this game be categorized?

The category of this game is .IO.

What age group is considered ideal for playing this game?

The recommended age groups for playing this game are Kids, Teens, Young Adults, Adults, Seniors.

Which gender is the game most likely designed for?

This game is made for Male & Female demographic.

Are there any scenes or actions in the game that could be considered cruel?

Yes, cruelty is depicted or involved in Block Eating Simulator.

Can you play this game on smartphones or tablets?

Yes, Block Eating Simulator works well on mobile phones and other portable devices.

Is the game designed for young audiences?

No, Block Eating Simulator would not be suitable for a young audience.

What terms are used to identify the game's features?

The keywords used to describe this game are: 2players, arena, block, cube, eat.
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